![]() Maybe if computers keep getting faster, but not yet. Don't forget you need real-time updating textures for this too. ![]() All this in such a quickly running low level part of the program means it slows down the program even if you are just skipping the code* (to address those who say "just disable it on lower PC's"). ![]() File re-writing takes time.* For dirt, you're essentially simulating liquid, which requires thousands more particles. Now, realize that to accurately depict scratches, they would have to have far more detailed coltris and real-time updating textures. Meanwhile, computers happily do this for hours for us. Even if he could do thousands of points, he would then have to bring the time down from 1 second to. I'm sorry to those of you who believe it can be done, but I think you're forgetting a) how advanced computers are, especially high end models, and b) just how much more power you'd need to simulate all these particles.įirst of all, no mathematician in history can work with anywhere near the speed of a halfway decent computer* - even a very skilled mathematician cannot calculate 10 points' movement based off position and force vectors (these are direction and magnitude of forces, including momenta(momentum plural)) in a second, let alone thousands of points.
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